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Nfs Pro Street
#5
I played the PS3 demo a couple of times... and I thought it looked pretty good.... the handling on the speed challenge is a bit disappointing. It needs to be a little more responsive than the dead stick they give you.

More progressive control wouldn't have hurt them in this case...

Didn't have much trouble with the track event as the controls were a bit better for that.

If they went back to the old control scheme of the old PSone NSF titles, I'd be happy... though, wouldn't life be a lot simpler if all these EA titles could settle on one control scheme (my vote would be burnout's amazing controls)?

The damage model was always known to be pretty superficial -- you have several tiers that affect the car's handling until you blow it up -- and the race ending crashes do give a heightened sense of anxiety when racing.

However, it's not a complete damage model like you have in McRae (or motorstorm)... of course, there's probably going to be a lot more cars in NFS than you'd fine in McRae or Motorstorm... so perhaps it's excusable.

I really want this game to be good, but the demo reminds me of the Juiced 2 demo... all this urban fluff without any substance... so it has me concerned.

On the plus side, burnout paradise will be hitting soon, just too bad they don't do licensed cars. I really wanted to weave in and out of traffic in the new GT-R.

*sigh* -- guess I'll just take my GT-R to the track via the GT5 Prologue Demo (that's right bitches!!!)

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Messages In This Thread
Nfs Pro Street - Oscar The Grouch - 11-12-2007, 12:32 PM
Nfs Pro Street - PDW - 11-12-2007, 01:28 PM
Nfs Pro Street - Aka - 11-12-2007, 02:58 PM
Nfs Pro Street - Gravter - 11-13-2007, 03:30 AM
Nfs Pro Street - darkpuppet - 11-13-2007, 06:21 AM
Nfs Pro Street - euro_zx5 - 11-13-2007, 06:58 AM

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