Thus far, I'm liking it. :)
Pros: unique controls - the Nunchuk's analog stick controls player motion, nunchuk buttons control speed bursts and other stuff. The Wiimote controls passing, shooting and fancy moves.
Cons: the little targetting "sight" that comes up with each Wiimote (sensor bar-based) is annoying and has no value in normal gameplay. Controls are harder than most new sports games to "learn" in order to be effective / have fun. Shaking the Wiimote the wrong way while holding it low makes it look positively pornographic. :lol:
The graphics are clean when in motion but there's way more aliasing than I expected from a new-gen console - even the Wii and its "lowball" ATi chipset. The controls are smooth but sometimes a little hesitant (as far as directional control goes) and shot aiming appears to be totally automatic (so far).
Slapshots are downright hilarious - a full swinging motion with the Wiimote will definitely take one, wristshots feel a little perverse. :o
Passing is fairly well-executed but lining up your hits appears to be a dark art - you have to shake the Nunchuk once alongside your foe. I feel this tends to throw off your movement in the game.
It's a bit much to take in at first - B to take a face off, B again repeatedly to dish the puck to a teammate off the faceoff, Z and Analog to skate with any amount of speed, A to pass, shake the Wiimote to wrist or hold B and shake for a slapshot.
Then, A to change players, Z and analog to chase down an attacker, shake Nunchuk to attempt to bodycheck, hopeully grab the puck, and carry on.
I found myself even mid-way through the 3rd period accidentally shaking the Wiimote to check, which does nothing. Same for accidentally shaking the Nunchuk while attempting to shoot. Perhaps most disappointing is the lack of a "shoot" button, but maybe that's what the developers wanted all along.
The sounds are great, in surround mode it's like being in any rink in the NHL! The menus are easy to navigate and there are lots of features and game modes to explore. Not sure what online mode is like yet, we only played a couple of games last night.
So far, I'm impressed. Just don't look at me when I attemptt to "seal the deal" on a breakaway :lol: :rofl:
Pros: unique controls - the Nunchuk's analog stick controls player motion, nunchuk buttons control speed bursts and other stuff. The Wiimote controls passing, shooting and fancy moves.
Cons: the little targetting "sight" that comes up with each Wiimote (sensor bar-based) is annoying and has no value in normal gameplay. Controls are harder than most new sports games to "learn" in order to be effective / have fun. Shaking the Wiimote the wrong way while holding it low makes it look positively pornographic. :lol:
The graphics are clean when in motion but there's way more aliasing than I expected from a new-gen console - even the Wii and its "lowball" ATi chipset. The controls are smooth but sometimes a little hesitant (as far as directional control goes) and shot aiming appears to be totally automatic (so far).
Slapshots are downright hilarious - a full swinging motion with the Wiimote will definitely take one, wristshots feel a little perverse. :o
Passing is fairly well-executed but lining up your hits appears to be a dark art - you have to shake the Nunchuk once alongside your foe. I feel this tends to throw off your movement in the game.
It's a bit much to take in at first - B to take a face off, B again repeatedly to dish the puck to a teammate off the faceoff, Z and Analog to skate with any amount of speed, A to pass, shake the Wiimote to wrist or hold B and shake for a slapshot.
Then, A to change players, Z and analog to chase down an attacker, shake Nunchuk to attempt to bodycheck, hopeully grab the puck, and carry on.
I found myself even mid-way through the 3rd period accidentally shaking the Wiimote to check, which does nothing. Same for accidentally shaking the Nunchuk while attempting to shoot. Perhaps most disappointing is the lack of a "shoot" button, but maybe that's what the developers wanted all along.
The sounds are great, in surround mode it's like being in any rink in the NHL! The menus are easy to navigate and there are lots of features and game modes to explore. Not sure what online mode is like yet, we only played a couple of games last night.
So far, I'm impressed. Just don't look at me when I attemptt to "seal the deal" on a breakaway :lol: :rofl:
Daily driver 1: 2007 Jeep Wrangler Unlimited Sport "S"
33" BFG Mud-Terrain KM2s, lots of Rough Country gear - bumper, 2.5" lift, swaybar disconnects, Superwinch 10,000lb winch, Detroit Locker in rear D44 axle, custom exhaust, K+N filtercharger, Superchips-tuned.
Daily driver 2: 2006 Subaru Legacy GT
COBB Stage 1+ package - AccessPort tuner, COBB intake and airbox. Stage 2 coming shortly - COBB 3" AT stainless DP and race cat, custom 3" Magnaflow-based exhaust and Stage 2 COBB tune.
33" BFG Mud-Terrain KM2s, lots of Rough Country gear - bumper, 2.5" lift, swaybar disconnects, Superwinch 10,000lb winch, Detroit Locker in rear D44 axle, custom exhaust, K+N filtercharger, Superchips-tuned.
Daily driver 2: 2006 Subaru Legacy GT
COBB Stage 1+ package - AccessPort tuner, COBB intake and airbox. Stage 2 coming shortly - COBB 3" AT stainless DP and race cat, custom 3" Magnaflow-based exhaust and Stage 2 COBB tune.